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F1Krazy
I'm a guy with way too many ideas and not enough time. In my spare time I develop indie games and occasionally write things.

Age 29, Male

Software Engineer

Essex, UK

Joined on 9/25/05

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F1Krazy's News

Posted by F1Krazy - May 1st, 2023


I was just about able to squeeze in a Ludum Dare 53 game this time around, and it's finally ready to play!


Deliver Us From Evil is a retro platformer with action and puzzle elements, featuring 15 levels, a host of challenging mechanics, and a whole lot of divine justice to deliver. Can you succeed in bringing salvation to the captured villagers, and damnation upon their monstrous captors? Find out now here on Newgrounds, and then rate it on the Ludum Dare website if you can!


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I'll be back in about three weeks with the Prism Indigo anniversary update. Busy times!


3

Posted by F1Krazy - April 24th, 2023


To get back into the swing of development, I've spent the last few weeks working on an upgraded version of my most recent Ludum Dare entry, Fruit Fall. The result is Super Fruit Fall, out now on Newgrounds and itch.io! It adds two extra game modes, a scoring system, and plenty of polish.


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I'll probably be skipping this weekend's Ludum Dare, as I have too many prior commitments. I have a big update planned next month for Prism Indigo's first anniversary, and after that, I plan to ease myself back into working on Prism Warriors. The 2023 release date is still possible, but I won't destroy myself in pursuit of it.


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Posted by F1Krazy - March 4th, 2023


Over the last few months, a succession of events - the death of my grandfather, my shifting hyperfixations, poor health, and a general lack of ideas - have combined to cause development on Prism Warriors to slow to a crawl. I rarely find the time or motivation to work on it anymore, and when I do, I find I struggle to get anything done. The demo came out nearly six months ago now, and in that time I have completed two boss fights and part of a third. That's barely anything.


As a result, I regret to announce that development on Prism Warriors is being put on hold indefinitely. This isn't an announcement I wanted to make, but the alternative is forcing myself to work on it and burning myself out, which I have no desire to do.


I have other game dev projects floating around and will chip away at some of the smaller ones in the meantime, just to keep the rust away. I remain committed to finishing and releasing Prism Warriors someday and hope to get my motivation back soon enough.


Thank you for your understanding.


Posted by F1Krazy - January 8th, 2023


My first new game of 2023 is my Ludum Dare 52 entry, Fruit Fall. It's a simple yet addictive arcade game where you need to bounce the falling fruit into the correct basket, harvesting the healthy fruit and binning the rotten fruit. Check it out here, then head on over to the Ludum Dare website to rate it!


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Work on Prism Warriors stalled towards the end of last year due to various personal problems, but I'll be continuing once the Ludum Dare cycle is over. I hope you'll look forward to it.


2

Posted by F1Krazy - October 19th, 2022


After receiving some excellent, detailed feedback on itch.io a few days ago, I was spurred on to release another update to address it. Most of the changes are quite minor, but the reason this is marked as a major update is because it adds a big new feature: gamepad support! I've added controls for PlayStation and Xbox controllers to the game description: I can't guarantee compatibility, or verify mappings, for other types of controller.


I intend to take a short break for programming now, to avoid burning myself out, and then resume work on Prism Warriors early next month. Lots to do!


Full update notes below.


V1.4 Update Notes


Additions

  • -Gamepad support


Changes

  • -Improved out-of-bounds detection for bullets and cores
  • -Prism Violet’s first pattern is slightly easier
  • -The fake bullets in Prism Violet’s second pattern can no longer be at the edge
  • -The Compendium completion achievement now genuinely requires 100% completion, rather than accounting for the unlock bug that existed in versions prior to V1.3.6


Bug Fixes

  • -Fixed the game over screen accepting inputs before the options have appeared
  • -Fixed the Life Burst window being far longer than it should have been when on your last life
  • -Fixed Life Bursts being referred to as “Death Bursts”
  • -Fixed stages being referred to as “levels”
  • -Fixed Prism Indigo’s Compendium entry not listing her name (free version only)

Posted by F1Krazy - October 10th, 2022


Another one!


15 Minutes to Live was originally created in April 2019 for Ludum Dare 44, where it placed 21st overall and 3rd in the Theme category, making it my most successful Ludum Dare entry to date. TIC-80 lacked an HTML exporter at the time, so I couldn't upload it here back then, and since then I've wanted to upgrade and improve it before sharing it with you all.


Today is 10/10, so to celebrate my 10th Ludum Dare, it's finally time to share that updated version with you all. 15 Minutes to Live DX is here!


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Play 15 Minutes to Live DX here. If you're curious as to what's changed, check itch.io for a full list of updates compared to the original LD44 version.


While I'm here, I'd also like to note that Long Shot has received two updates since I uploaded it a week ago. The first added a range of new wave types and difficulty adjustments, while the second fixed an issue that would cause the game's performance to tank if you survived long enough. If you haven't played my LD51 entry yet, check it out here!


Posted by F1Krazy - October 3rd, 2022


Another game so soon after the Prism Indigo demo? Yep!


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Long Shot is my entry for Ludum Dare 51, created in 72 hours. It's a bullet hell game (that seems to be my thing now) where your ship has a powerful weapon but can only fire once every 10 seconds. Fight your way through an endless gauntlet of randomized enemy waves, dodging bullets and shooting back when you can, and aim for the highest score possible.


Check it out here, and then go here to rate it.


I'll have another game for you this time next week...


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2

Posted by F1Krazy - September 20th, 2022


The demo for Prism Warriors is out now! It consists of the tutorial and first stage, and demonstrates the new features and gameplay mechanics that will be present in the final game. Check it out here!


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I'm excited to see what people think, and I hope you'll be excited for the finished game when it comes out in 2023.


This isn't all I have in the pipeline either: Ludum Dare 51 is just around the corner, and on October 10th, I'll be releasing my acclaimed Ludum Dare 44 entry, 15 Minutes to Live, here on Newgrounds for the very first time. I hope you'll look forward to those as well.


Posted by F1Krazy - September 11th, 2022


Prism Indigo has been updated to v1.3.7. This fixes an issue where it was possible to die during the tutorial, as you didn't actually receive the infinite lives you were supposed to. It also fixes an issue where the player's bullets didn't flash like they were meant to.


Progress on Prism Warriors has slowed over the last few weeks, but I'm close to being able to release the Stage 1 demo. I only need to compose the music for it, and finish the tutorial. The demo should be out before the end of September, in time for Ludum Dare 51, and once that's out of the way, my progress should speed up as I begin developing the other stages.


v1.3.7 Patch Notes


Bug Fixes

  • Fixed the player not being given infinite lives for the tutorial
  • Fixed the player's bullets not flashing

Posted by F1Krazy - August 6th, 2022


While working on Prism Warriors' Compendium entries, I checked the unlock conditions for Prism Indigo's Compendium entries in order to compare them... and realised that two of them didn't actually have unlock conditions, and were therefore unobtainable. Whoops!


The v1.3.6 patch fixes this, and makes the two broken entries unlockable. One can be unlocked by clearing a stage without getting hit, while the unlock condition for the other is a secret. Can you finally obtain all 13? I've also added a new particle effect for when Prism Amber's shield breaks at the climax of her boss fight. Initially I created it for Prism Warriors, but I figured this game would benefit from having it as well.


v1.3.6 Patch Notes


Additions

  • New particle effect when Prism Amber’s shield shatters


Bug Fixes

  • Fixed two Compendium entries not having unlock conditions