Thanks to everyone who played and rated Six Seats Left during Ludum Dare 54! It ended up being comfortably my highest-rated entry since LD44, and my highest-rated Newgrounds submission outside of my Madness scene creators! While I'm a little disappointed it didn't make the monthly top 30, it did get selected as the preview icon for Newgrounds' LD54 collection, which is a tremendous honour.
As a way of saying thank you, Six Seats Left has been updated to V1.1, addressing some of the feedback I got from the jam and adding a few things I didn't get to include initially. Next year, I'll hopefully get to release some games other than Ludum Dare projects.
V1.1 Update Notes
Additions
- Dialogue can be fast-forwarded by pressing Z
Changes
- Alice and Caitlyn’s dialogue noises are now much quieter
- The intro now fades in
- Added clouds in the sky during the intro
- Added a pathway leading into the game area (what happens if you try to leave?)
- The target arrow is now animated
- Minor code tidy-up
Bug Fixes
- Fixed candidates facing the player when boarding or leaving, instead of looking where they’re going
- Fixed candidates clipping through the fencing and/or the side of the boarding ramp while boarding
- Fixed candidates clipping through the fencing when leaving