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F1Krazy
I'm a guy with way too many ideas and not enough time. In my spare time I develop indie games and occasionally write things.

Age 29, Male

Software Engineer

Essex, UK

Joined on 9/25/05

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Prism Indigo v1.6 Update & 2024 Plans

Posted by F1Krazy - December 25th, 2023


Merry Christmas, and happy holidays! I come bearing gifts: a massive update for Prism Indigo, plus news of my plans for 2024!


The main outstanding criticism was that Standard difficulty was too hard, yet Prism Mode was too easy. I wanted to address this while still retaining the option to give yourself infinite lives, for accessibility and debugging purposes, and my solution is twofold.


Firstly, Prism Mode is gone. In its place, I've added an Easy difficulty, that tones down the bosses and gives you some extra lives. I can tweak it later if people still find it too difficult. Secondly, I've added a "Cheats" menu, available from the Options screen, where you can give yourself infinite lives - as Prism Mode worked before - or other game-breaking buffs. These will, however, disable achievements and high-score saving, and are disabled in Hardcore difficulty and Prism Hunter mode.


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But what if you want more of a challenge? Well, the DX version includes some special "Black Label" cheats, that rearrange the game to make it even harder. These don't disable achievements or high-scores, and actually boost your score multiplier when active.


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Alongside these upgrades are the usual raft of bug fixes and quality-of-life changes. (I actually extensively tested this update, so there shouldn't be any further bugs for once!) And in the spirit of Christmas, I've launched another sale on itch.io, so you can get the DX version for 30% off until January 8th.


But why such a big update, after all this time? Well, that brings me on to my plans for 2024. Obviously, I plan to finish and release Prism Warriors sometime next year, but more importantly: I plan to release both Prism Indigo and Prism Warriors on Steam. I want both games to be as presentable as possible for when that happens, and regardless of how it turns out, I want to be able to say that I have released a game on Steam. Not every dev can say that.


Aside from that, I'll be continuing to enter Ludum Dare, and I plan to try adding API integration to my old PICO-8 games (and my TIC-80 games if possible!), to allow for things like medals and global leaderboards. There's also my upcoming Toy Boy Jam entry (that I'll be rushing to finish, having taken Christmas off!), plus a couple of other projects I'd like to dredge up if I have the time and energy.


This has been an excellent year for me. Six Seats Left has become one of my most acclaimed games ever, and Fruit Fall and Deliver Us From Evil were also fairly well-received. I'm in a new apartment, I'm in a loving relationship, and in two weeks' time I'll be having my long-awaited ADHD assessment. All things considered, I'm in a much better place now than I was earlier in the year, and I'm hoping to keep that going until 2024.


Onwards and upwards!


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