First, a couple of announcements. Over the next few weeks, I'll be attempting to add NG API integration to my existing PICO-8 games, giving them scoreboards and/or medals. I'm having some teething problems, but hope to get those ironed out and start rolling things out by February. (I'd love to do this with my TIC-80 games, especially Prism Indigo, but sadly TIC-80 doesn't have the same GPIO functionality as PICO-8.)
More pertinently, though: Prism Warriors is back in development! Currently, I'm backporting the changes from Prism Indigo v1.6 into the Warriors build, and once that's done I'll be focusing on finishing the remaining boss fights.
In the process of doing that, I've identified a couple of minor issues, so here's a quick patch to stamp those out.
V1.6.1 Patch Notes
Bug Fixes
- Fixed Black Label cheat score multiplier not being applied correctly (DX version only)
- Removed redundant code from menu system