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F1Krazy
I'm a guy with way too many ideas and not enough time. In my spare time I develop indie games and occasionally write things.

Age 30, Male

Software Engineer

Essex, UK

Joined on 9/25/05

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F1Krazy's News

Posted by F1Krazy - 10 days ago


Prism Indigo DX has been patched to v1.7.1. This fixes a dialogue mistake that, rather embarrassingly, was displayed in one of the screenshots on the game's Steam page without me noticing it until two days ago. (Mind you, at least nobody else noticed!) I also made a few other small tweaks while I was at it.


V1.7.1 Patch Notes


Changes

  •   Improved the look of Prism Amber’s shield
  •   Updated a few achievement icons that still used the pre-1.2.0a bullet sprites
  •   Updated the name of one of the Sound Test songs to match its name in the Soundtrack DLC


Bug Fixes

  •   Fixed one of Prism Amber’s dialogue lines being incorrectly attributed to Prism Indigo

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Posted by F1Krazy - 1 month ago


2024 has been a bit of a mixed bag for me. I released Prism Indigo DX on Steam, fulfilling a lifelong ambition, but have made very little progress on its sequel. Color Critters has been one of my most well-received games to date, but again, I haven't made as much progress on the full-size version as I would have liked. My resolution for 2024 was to make a dent in my gaming backlog, and I've done that, but it left me with even less spare time for game development (as did my partner getting me addicted to Warframe - whoops!).


2025 is a big year for me. I turn 30 in a few days, and September will mark 20 years since I created my Newgrounds account (don't do the math on that). I feel as though I'm in a place to ramp up my game development work once more, and so my goals for the year are:


  • Launch the Steam page for Prism Warriors DX in the first quarter of the year, and release it by year's end
  • Finish and release the full version of Color Critters
  • Make meaningful progress on at least one non-game jam project (Lord knows I have enough of them lying around...)


While it's not Newgrounds-related, I'm also going to be gradually migrating my writing projects (both finished and unfinished) to Archive of Our Own. I may add a link to my AO3 profile at some point in 2025, in case anyone here is interested.


I've been kinda quiet this year, but I should have more updates for you as 2025 progresses and my projects take shape. I hope you'll follow me, throughout the year and beyond, and that you'll look forward to what I have in store.


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2

Posted by F1Krazy - October 18th, 2024


The reception to my Ludum Dare 56 entry, Color Critters, has been much better than I'd anticipated: Daily 3rd Place, frontpaged, and a slew of good reviews. The general consensus seems to be "this is good, but it has the potential to be so much more".


I agree. That's why I have officially begun developing a full-size version of Color Critters, to be released When It's Done™️. I don't know yet whether it will be a free release here on Newgrounds, or a paid release on Steam and itch.io. What I do know is that it will include the following compared to the jam version:


  • Many more levels (I’m thinking 60 is a good number), grouped into sections
  • Active abilities. Yowler will be able to attract and repel metal crates, which are too heavy to be pushed; I envisage Roart and Blute being able to respectively melt and freeze certain objects but I’m not 100% certain how that’s going to work yet
  • More level mechanics/gimmicks (and a complete overhaul of the game’s code to let me add them more easily, as the compo version’s code is a clusterf*ck).
  • A save system
  • Music
  • Some sort of color-blind mode - while nobody has requested one, I expect the number of color-coded elements in the game will make it difficult to play for anyone with color blindness


I've been battling chronic pain for about three weeks now, and a severe cold for a few days on top of that, so development probably won't begin in earnest until that's finally eased off. Once it does, you'll be able to find development updates on each of the social media platforms listed in my profile.


I'm hoping to finish Color Critters DX (as I'm calling it for now) finished as soon as possible, partly so I can try and get back to working on Prism Warriors, but mainly because I know if I don't strike while the iron is hot then I'll never get it finished (see also: Prism Warriors). Wish me luck (and a speedy recovery)!


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Posted by F1Krazy - October 6th, 2024


I have completed my Ludum Dare 56 entry, Color Critters - and with plenty of time to spare for a change. Swap between the titular critters, and use their unique abilities to get through 15 puzzling levels of increasing difficulty!


Play it here, and when you're done, I'd appreciate it if you could head to its Ludum Dare page and give it a rating there as well. I'm looking forward to playing everyone else's entries in turn! For now, though, I'm gonna go celebrate getting the jam finished early for a change!


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5

Posted by F1Krazy - June 27th, 2024


Prism Indigo DX is currently 20% off as part of the Steam Summer Sale! If you've played the Newgrounds version but haven't bought the DX version yet, now's your chance!


It's coming up to two years since I began developing Prism Warriors, and I haven't stopped running into roadblocks during that time, but I'm finally making progress again. My current plan is to launch the game's Steam page before the end of the year, and then release the game itself sometime in 2025. I think this is a realistic time frame now that I'm making progress again.


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(Note: the above GIF is from a WIP build and still unpolished)


I'll make further progress updates in the near future.


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1

Posted by F1Krazy - May 20th, 2024


The day is finally here! Prism Indigo DX is now available on Steam! Check it out, and watch the launch trailer here!


To celebrate - and to make sure the game is in the best state it can be in - I've prepared yet another update. Details below.


This is the culmination of almost 20 years of work developing video games, and it all began here on Newgrounds. Thank you so much for all your support over the years, and I look forward to making games for you all for many years to come.


V1.7 Update Notes


Additions

  • "Exit Game" menu option (DX version only)


Changes

  • Locked achievements are now shaded out
  • Icons for locked Compendium entries are now shaded out
  • Toned down some of the Stage 6 waves
  • Improved the Options menu interface
  • Adjusted the alignment of various menus
  • Boldened the titles on the game mode and difficulty menus


Bug Fixes

  • Fixed visual flicker when exiting the Sound Test menu

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1

Posted by F1Krazy - May 6th, 2024


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With the launch now just around the corner, I'm hard at work polishing the game and ensuring that things will go as smoothly as possible. There will be a new update to coincide with the launch, mostly focusing on polishing up the menus a bit - the free version here on NG will receive that as well, of course, but I'd love it if people could check out the paid version for its extra content.


As a reminder, the store page is here. Please wishlist it to help with visibility!


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2

Posted by F1Krazy - April 16th, 2024


I am beyond excited to announce that on May 20th - the second anniversary of the game's original release - Prism Indigo DX will be releasing on Steam!


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The Steam page is now live, and it would mean the world to me if you could wishlist it. Even if it's not your cup of tea (I appreciate it's quite a niche game!), every wishlist it receives will give it more visibility and help it find its way to those who would be interested in it.


This is the fulfillment of a lifelong dream, and the latest step in a journey that began here on Newgrounds over 16 years ago. And that journey is only set to continue - once the launch is out of the way, I intend to move full steam ahead with Prism Warriors, and to eventually release that on Steam as well.


Thank you for all your support over these years, and I hope you'll continue supporting me for years to come!


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3

Posted by F1Krazy - January 28th, 2024


I really gotta stop pushing updates without playtesting them first. I'm in the middle of being assessed for ADHD and if something comes out of that then maybe that'll help me.


V1.6.2 Patch Notes


Bug Fixes

  • Fix infinite lives cheat not working

1

Posted by F1Krazy - January 21st, 2024


First, a couple of announcements. Over the next few weeks, I'll be attempting to add NG API integration to my existing PICO-8 games, giving them scoreboards and/or medals. I'm having some teething problems, but hope to get those ironed out and start rolling things out by February. (I'd love to do this with my TIC-80 games, especially Prism Indigo, but sadly TIC-80 doesn't have the same GPIO functionality as PICO-8.)


More pertinently, though: Prism Warriors is back in development! Currently, I'm backporting the changes from Prism Indigo v1.6 into the Warriors build, and once that's done I'll be focusing on finishing the remaining boss fights.

In the process of doing that, I've identified a couple of minor issues, so here's a quick patch to stamp those out.


V1.6.1 Patch Notes


Bug Fixes

  • Fixed Black Label cheat score multiplier not being applied correctly (DX version only)
  • Removed redundant code from menu system

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