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F1Krazy
Indie game developer and web novelist. Way too many ideas, not enough time.

Age 30, Female

Software Engineer

Essex, UK

Joined on 9/25/05

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F1Krazy's News

Posted by F1Krazy - 4 days ago


Whoops, it's Steam Summer Sale time, I forgor


Anyway, Prism Indigo DX is 30% off on Steam and itch.io, go buy it if you haven't already!


As a reminder, I'm going to the Newgrounds London meetup on Saturday, so if you're gonna be there too, look out for me!


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Posted by F1Krazy - 1 month ago


Ahead of Steam Next Fest on Monday, a demo for Prism Warriors is now live on Steam! I have also updated the existing demo on Newgrounds to match, so give them both a look!


The demo features:


  • All seven playable Prism Warriors
  • Stage 1 of the main story (now with music!)
  • One unlockable Prism Duel
  • All White Label and Black Label difficulty modifiers
  • 24 bespoke achievements


So it contains a few things that will only be in the paid DX version, just to whet your appetites for it a little bit.


It also happens to be Low Poly Day, so I've uploaded a cassette tape I modelled a while back to the Art Portal.


See you all in three days for Steam Next Fest!


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Posted by F1Krazy - May 20th, 2025


Today is the 3rd anniversary of Prism Indigo's release, and the 1st anniversary of its Steam release! No anniversary updates this time, but the DX version is 33% off on Steam and itch.io until May 27th, so now's the perfect time to check it out!


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As a reminder, Prism Warriors DX is coming to Steam Next Fest on June 9th, with an update to its existing demo to be published both here and on Steam within the next couple of weeks. If you enjoyed the first game, I hope you'll look forward to it.


One last point of note: I'm planning to attend the Newgrounds London Meetup on June 28th. People are talking about bringing stickers to hand out, so if anyone's going to the meetup and would be interested in some Prism Indigo stickers or something, let me know and I'll see what I can do.


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Posted by F1Krazy - April 23rd, 2025


I have spontaneously decided to register Prism Warriors for the Steam Next Fest in June, to get some more eyeballs on it. This will involve remaking the demo I originally posted here back in September 2022, as it was made very early in development and no longer reflects the game's quality. The remade demo will be uploaded here, replacing the original, as well as on Steam and itch.io.


As a reminder, Prism Warriors is scheduled for release in late 2025, with a free version here on Newgrounds, and a paid "DX" version on Steam that you can wishlist now. Both versions will also be available on itch.io.


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Posted by F1Krazy - February 14th, 2025


Prism Warriors DX is now available to wishlist on Steam!


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It's currently scheduled for a Q4 2025 release, and while there's still a lot of work to do, I'm confident I can get it ready in time. As with Prism Indigo, there will be a free release here on Newgrounds as well.


I'll keep you all updated as development progresses, including a more concrete release date once the time approaches. Stay tuned!


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Posted by F1Krazy - January 22nd, 2025


Prism Indigo DX has been patched to v1.7.1. This fixes a dialogue mistake that, rather embarrassingly, was displayed in one of the screenshots on the game's Steam page without me noticing it until two days ago. (Mind you, at least nobody else noticed!) I also made a few other small tweaks while I was at it.


V1.7.1 Patch Notes


Changes

  •   Improved the look of Prism Amber’s shield
  •   Updated a few achievement icons that still used the pre-1.2.0a bullet sprites
  •   Updated the name of one of the Sound Test songs to match its name in the Soundtrack DLC


Bug Fixes

  •   Fixed one of Prism Amber’s dialogue lines being incorrectly attributed to Prism Indigo

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Posted by F1Krazy - December 31st, 2024


2024 has been a bit of a mixed bag for me. I released Prism Indigo DX on Steam, fulfilling a lifelong ambition, but have made very little progress on its sequel. Color Critters has been one of my most well-received games to date, but again, I haven't made as much progress on the full-size version as I would have liked. My resolution for 2024 was to make a dent in my gaming backlog, and I've done that, but it left me with even less spare time for game development (as did my partner getting me addicted to Warframe - whoops!).


2025 is a big year for me. I turn 30 in a few days, and September will mark 20 years since I created my Newgrounds account (don't do the math on that). I feel as though I'm in a place to ramp up my game development work once more, and so my goals for the year are:


  • Launch the Steam page for Prism Warriors DX in the first quarter of the year, and release it by year's end
  • Finish and release the full version of Color Critters
  • Make meaningful progress on at least one non-game jam project (Lord knows I have enough of them lying around...)


While it's not Newgrounds-related, I'm also going to be gradually migrating my writing projects (both finished and unfinished) to Archive of Our Own. I may add a link to my AO3 profile at some point in 2025, in case anyone here is interested.


I've been kinda quiet this year, but I should have more updates for you as 2025 progresses and my projects take shape. I hope you'll follow me, throughout the year and beyond, and that you'll look forward to what I have in store.


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Posted by F1Krazy - October 18th, 2024


The reception to my Ludum Dare 56 entry, Color Critters, has been much better than I'd anticipated: Daily 3rd Place, frontpaged, and a slew of good reviews. The general consensus seems to be "this is good, but it has the potential to be so much more".


I agree. That's why I have officially begun developing a full-size version of Color Critters, to be released When It's Done™️. I don't know yet whether it will be a free release here on Newgrounds, or a paid release on Steam and itch.io. What I do know is that it will include the following compared to the jam version:


  • Many more levels (I’m thinking 60 is a good number), grouped into sections
  • Active abilities. Yowler will be able to attract and repel metal crates, which are too heavy to be pushed; I envisage Roart and Blute being able to respectively melt and freeze certain objects but I’m not 100% certain how that’s going to work yet
  • More level mechanics/gimmicks (and a complete overhaul of the game’s code to let me add them more easily, as the compo version’s code is a clusterf*ck).
  • A save system
  • Music
  • Some sort of color-blind mode - while nobody has requested one, I expect the number of color-coded elements in the game will make it difficult to play for anyone with color blindness


I've been battling chronic pain for about three weeks now, and a severe cold for a few days on top of that, so development probably won't begin in earnest until that's finally eased off. Once it does, you'll be able to find development updates on each of the social media platforms listed in my profile.


I'm hoping to finish Color Critters DX (as I'm calling it for now) finished as soon as possible, partly so I can try and get back to working on Prism Warriors, but mainly because I know if I don't strike while the iron is hot then I'll never get it finished (see also: Prism Warriors). Wish me luck (and a speedy recovery)!


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Posted by F1Krazy - October 6th, 2024


I have completed my Ludum Dare 56 entry, Color Critters - and with plenty of time to spare for a change. Swap between the titular critters, and use their unique abilities to get through 15 puzzling levels of increasing difficulty!


Play it here, and when you're done, I'd appreciate it if you could head to its Ludum Dare page and give it a rating there as well. I'm looking forward to playing everyone else's entries in turn! For now, though, I'm gonna go celebrate getting the jam finished early for a change!


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Posted by F1Krazy - June 27th, 2024


Prism Indigo DX is currently 20% off as part of the Steam Summer Sale! If you've played the Newgrounds version but haven't bought the DX version yet, now's your chance!


It's coming up to two years since I began developing Prism Warriors, and I haven't stopped running into roadblocks during that time, but I'm finally making progress again. My current plan is to launch the game's Steam page before the end of the year, and then release the game itself sometime in 2025. I think this is a realistic time frame now that I'm making progress again.


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(Note: the above GIF is from a WIP build and still unpolished)


I'll make further progress updates in the near future.


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