200 Game Reviews

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I was expecting this to be a silly little shitpost of a game, but it's actually surprisingly hard. It took me two goes just to beat the first level and I'm still trying to figure out a strategy to beat the second level. The game just doesn't seem to give you enough money to build up any meaningful defences, and you get overwhelmed without really being able to do anything about it.

I'm still really enjoying it though, so I'm gonna keep trying and hopefully it'll click soon.

BoMToons responds:

Tap existing towers to upgrade them, that seems to be a step a lot of people are missing. Also, there's an "upgrades" menu for perma-upgrades on the world map.

This really catches the spirit of the original. One minor complaint I have is that the thumbnails of the achievements make it kind of obvious which choices are the right ones, but that doesn't make it any less fun to go through and pick all the wrong ones. Good job!

Ahhh, this takes me back. It also reminds me how utterly infuriating the Seeker enemies are. Try to hit them? Missile to the face. Try to hit something else? Missile to the face. Try to land because you're running out of fuel? Nope! Missile to the face. Bloody pain in the arse. I always left them for last when upgrading.

Even all these years later, even in 8-bit form, this game still holds up. In fact, if anything, the authentic Game Boy presentation really complements the game's simplicity. As you said, this really is the exact same game, the exact same experience, just on a Game Boy. When you can distil a game down that much without losing anything, you know you're on to a winner. But we all knew that 13 years ago, right?

Thanks for the trip down memory lane, it's amazing to see all the old creators coming back to give Flash a final send-off.

The-EXP responds:

Haha I had the TEMPTATION to make the seekers less infuriating. But I just couldn't. Buying them last is one of the key strategies you have to learn to beat the game! I'm glad you enjoyed it!

A very interesting story. I like the art style, and the way the world evolves around you as you explore. My main complaint is that it feels way too short; it ends just as it gets going. I'd love to see this expanded into a full game, because right now there just isn't enough to it.

This is great for just 72 hours' work! The puzzles are tricky but not frustratingly so, the sidequest adds an extra layer of difficulty, the graphics are well-polished, and the sound design is good apart from the constant "boing-boing-boing" as you move. I liked the little touch where the music changes slightly when you die, little bits of polish like that really make a game stand out.

A really good entry! Well done!

+Pretty solid variation on the "match-three" formula, reminds me of "Diamond Mine" from Bejeweled 3 (which is a good thing)
+Good graphics and music
+Hi-score integration encourages repeat play

-Really needs a tutorial screen to explain what the power-ups are, how to clear the white gems (I passed Easy Level 4 by complete accident)
-No points bonus for chains/combos/cascades/whatever you wanna call them
-Needs either more levels, or some kind of game mode in which you play until you lose

Overall, a pretty solid puzzle game, with some decent potential. It just needs a bit more improving, a bit more polish, and then it'll be great. (And yes, it's kind of a Bejeweled rip-off, but there's so damn many of them already so surely one more couldn't hurt? ;P )

turtlesf responds:

A tutorial screen should be added and some more levels. 5 levels a mode may be too short of a game for someone who has played enough. Chains may be difficult to program. Thanks for the great suggestions.
I googled Diamond Mine and agree, I can definitely see the resemblance (I have played Bejeweled 2, liked the art and sound).

Holy shit, this brings back memories... the amount of time I sank into the second and third Momentum Missile Mayhem games... This was a fantastic trip down memory lane, not to mention a very good game. The graphics and sound were as phenomenal as always. Seems as though it might have fewer features than previous games (smaller upgrade tree, less game modes), but what's there is still very much worth playing.

10/10 game of the fucking year

I dunno why but I'm starting to really enjoy these sorts of parody games. They're just mindless fun. I loved that you could blow up the rangs btw.

Brilliant. Really captured the spirit of the Nintendo 64. Collecting everything was very satisfying. I assume I /did/ collect everything, and that there's only 59 clefs... that seems to be the consensus. Nice troll there ;)

Let's get a few things straight here. Does this game have similar mechanics to Fruit Ninja? Yes. Is that a bad thing? No. Is it a straight rip-off of Fruit Ninja? No. The ragdoll mechanics (and the ability to keep slicing and turn each stick figure into sushi) make this an incredibly entertaining game in its own right. I saw a couple of reviewers complain that the music is annoying, but there's a mute button so it's not all that much of a problem.

All in all, this is a very fun and entertaining game that doesn't just rip off Fruit Ninja's mechanics, it actually puts its own spin on them and makes them even more fun. I could play this for hours.

I'm a guy with way too many ideas and not enough time. These days, I mostly write stuff.

27, Male

Software Engineer

Essex, UK

Joined on 9/25/05

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