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F1Krazy
Indie game developer and web novelist. Way too many ideas, not enough time.

Age 30, Female

Software Engineer

Essex, UK

Joined on 9/25/05

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F1Krazy's News

Posted by F1Krazy - September 20th, 2022


The demo for Prism Warriors is out now! It consists of the tutorial and first stage, and demonstrates the new features and gameplay mechanics that will be present in the final game. Check it out here!


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I'm excited to see what people think, and I hope you'll be excited for the finished game when it comes out in 2023.


This isn't all I have in the pipeline either: Ludum Dare 51 is just around the corner, and on October 10th, I'll be releasing my acclaimed Ludum Dare 44 entry, 15 Minutes to Live, here on Newgrounds for the very first time. I hope you'll look forward to those as well.


Posted by F1Krazy - September 11th, 2022


Prism Indigo has been updated to v1.3.7. This fixes an issue where it was possible to die during the tutorial, as you didn't actually receive the infinite lives you were supposed to. It also fixes an issue where the player's bullets didn't flash like they were meant to.


Progress on Prism Warriors has slowed over the last few weeks, but I'm close to being able to release the Stage 1 demo. I only need to compose the music for it, and finish the tutorial. The demo should be out before the end of September, in time for Ludum Dare 51, and once that's out of the way, my progress should speed up as I begin developing the other stages.


v1.3.7 Patch Notes


Bug Fixes

  • Fixed the player not being given infinite lives for the tutorial
  • Fixed the player's bullets not flashing

Posted by F1Krazy - August 6th, 2022


While working on Prism Warriors' Compendium entries, I checked the unlock conditions for Prism Indigo's Compendium entries in order to compare them... and realised that two of them didn't actually have unlock conditions, and were therefore unobtainable. Whoops!


The v1.3.6 patch fixes this, and makes the two broken entries unlockable. One can be unlocked by clearing a stage without getting hit, while the unlock condition for the other is a secret. Can you finally obtain all 13? I've also added a new particle effect for when Prism Amber's shield breaks at the climax of her boss fight. Initially I created it for Prism Warriors, but I figured this game would benefit from having it as well.


v1.3.6 Patch Notes


Additions

  • New particle effect when Prism Amber’s shield shatters


Bug Fixes

  • Fixed two Compendium entries not having unlock conditions

Posted by F1Krazy - July 31st, 2022


Prism Indigo has been updated to v1.3.5. This is just a tiny bit of spring-cleaning, compressing the last few patterns that had yet to be compressed, and shaving another 1.7kb off the cartridge size. You shouldn't see any differences compared to v1.3.4, but please let me know if you do!


Development of Prism Warriors is coming along nicely, with most of the major features in place, and I'm aiming to get a one-level demo released next month. Remember, you can follow me on Twitter for regular updates on the game's development.


In a couple of hours' time, you'll be able to pick up the TIC-80 Supporter Bundle over on itch.io. This includes Prism Indigo DX, six other popular TIC-80 games, and the Pro version of the TIC-80 itself, all for just $10! This is an excellent bargain, and I can't recommend the TIC-80 highly enough when it comes to developing small indie games, so please give it a look! You'll be supporting not just myself, but the engine's developers as well.


v1.3.5 Patch Notes


Changes

  • Refactored several bullet patterns

Posted by F1Krazy - July 23rd, 2022


Prism Indigo has been updated to v1.3.4. I've gone through and fixed all the remaining game-breaking bugs in the free version, and going forward, I'll be putting much more effort into ensuring that it's just as bug-free as the DX version. I've also made another slight adjustment to Prism Violet's second pattern to make it a little easier.


V1.3.4 Patch Notes


Changes

  • Increased the frequency of Prism Violet’s fake bullets


Bug Fixes

  • Fixed bullet trails not being indexed correctly, breaking the game (free version only)
  • Fixed final boss particle effect not being instantiated, breaking the game (free version only)
  • Fixed bullet spread not being implemented (free version only)
  • Fixed Prism Violet’s fake bullets being the wrong colour (free version only)

Posted by F1Krazy - July 14th, 2022


​Prism Indigo​ has been updated to v.1.3.3. This fixes a major game-breaking bug that I accidentally introduced all the way back in the v1.3 update. I can't believe it's taken me this long to realise it was there.




​v1.3.3 Patch Notes


Bug Fixes


  • ​Fixed a game-breaking bug where the effects weren't being instantiated

Posted by F1Krazy - July 7th, 2022


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Prism Warriors, the sequel to Prism Indigo, is now in active development! I don't have much to show off at the moment - even the logo you see above is subject to change - but there will be more substantial reveals coming soon!


If you want to stay up-to-date, then you can follow me on Twitter, as I tend to post development updates there more frequently.


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Posted by F1Krazy - June 29th, 2022


Prism Indigo has been updated to v1.3.2. This is a minor patch that just improves Prism Violet's final pattern, as I wasn't really happy with how it came out. I want to improve her second pattern as well, but I'm still working on ideas for how to do that.




V1.3.2 Patch Notes

Changes

  • Improved Prism Violet's final pattern

Posted by F1Krazy - June 22nd, 2022


Prism Indigo has been updated to v1.3.1. I've gone through and heavily refactored the game's UI system, making it much tidier, which will help me when I reuse the game's engine in the future. In the process, I've also fixed several issues with the "Sky" UI theme.



v1.3.1 Patch Notes


Changes:

  • Refactored the UI theme system
  • Improved the "Sky" UI theme
  • The boss position indicator is now blue

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Posted by F1Krazy - June 19th, 2022


Prism Indigo has been updated to v1.3. This update removes most of the sprite-based visual effects, which were fairly underwhelming, and replaces them with particle effects. Together with the flashing bullets adding in v1.2, this should give the game a lot more visual flair. I've also fixed several bugs of varying severity.


I have no further updates planned for Prism Indigo, though this might change depending on future feedback. My plan for now is to turn my attention to the sequel, which will expand on Prism Indigo's gameplay and incorporate a number of new features and improvement. Stay tuned for further information and announcements.


V1.3 Patch Notes


Additions

  • Core Bombs now visibly detonate on impact
  • Minibosses now have unique particle effects when killed


Changes

  • Replaced most sprite-based visual effects with particle effects
  • Minor code refactoring


Bug Fixes

  • Fixed missing dialogue prompts when the Sky UI theme is selected
  • Fixed Prism Violet’s sprite appearing in the wrong place after you defeat her
  • Fixed “Show Hitbox” and “Bullet Flash” settings not being displayed correctly
  • Fixed potential crash if an enemy is killed while in the process of firing

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