After receiving some excellent, detailed feedback on itch.io a few days ago, I was spurred on to release another update to address it. Most of the changes are quite minor, but the reason this is marked as a major update is because it adds a big new feature: gamepad support! I've added controls for PlayStation and Xbox controllers to the game description: I can't guarantee compatibility, or verify mappings, for other types of controller.
I intend to take a short break for programming now, to avoid burning myself out, and then resume work on Prism Warriors early next month. Lots to do!
Full update notes below.
V1.4 Update Notes
Additions
- -Gamepad support
Changes
- -Improved out-of-bounds detection for bullets and cores
- -Prism Violet’s first pattern is slightly easier
- -The fake bullets in Prism Violet’s second pattern can no longer be at the edge
- -The Compendium completion achievement now genuinely requires 100% completion, rather than accounting for the unlock bug that existed in versions prior to V1.3.6
Bug Fixes
- -Fixed the game over screen accepting inputs before the options have appeared
- -Fixed the Life Burst window being far longer than it should have been when on your last life
- -Fixed Life Bursts being referred to as “Death Bursts”
- -Fixed stages being referred to as “levels”
- -Fixed Prism Indigo’s Compendium entry not listing her name (free version only)