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F1Krazy
I'm a guy with way too many ideas and not enough time. These days, I mostly write stuff.

27, Male

Software Engineer

Essex, UK

Joined on 9/25/05

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Prism Indigo v1.2.0a Update

Posted by F1Krazy - June 4th, 2022


Prism Indigo has been updated to v.1.2.0a. This update mainly focuses on addressing the game's difficulty, as reviewers felt that some parts were too easy, some parts were too hard, and some parts were too tedious. I've updated the first two stages with that in mind, as well as the fifth boss. There are plenty of other changes as well, the biggest being that bullets now flash, making it more obvious what will kill you and what won't.


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The next update will have further difficulty adjustments, and I will also try to replace the current, underwhelming effects system with a new particle-based system that should give the game a lot more punch.



V1.2.0a Update Notes


Boss Phase Changes

  • Prism Chartreuse’s second pattern no longer has a safe zone. It should be easier for those who didn’t know about the safe zone, and harder for those who did.
  • Prism Chartreuse’s third pattern can no longer be cheesed
  • Prism Amber’s first pattern times out five seconds faster
  • Prism Amber’s second pattern can no longer be cheesed, but is also slightly easier
  • Increased the rate at which the phase timer depletes when shooting Prism Amber’s shield
  • Shooting Prism Amber’s shield now increases your speed bonus
  • Prism Aqua’s second, third, and fourth phases have been made more difficult


Other Changes

  • All bullets now flash to make them distinguishable (can be turned off for those who suffer from photosensitive epilepsy)
  • Made Stages 1 and 2 a little more difficult and a little less tedious in places
  • Added a miniboss to Stage 1
  • Bosses now slow to a stop after you run out of lives
  • Removed some code related to DX-exclusive game modes from the free version
  • Adjusted the UI of the summary screen


Bug Fixes

  • Fixed visual glitch if you died on Stage 6

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