My Ludum Dare 50 entry, The Flower of Marasca, has been updated to V1.1. This is the post-jam update, incorporating a number of things I ran out of time to include originally, and addressing several issues that were raised in people's reviews.
If you haven't rated it yet, you have 24 hours left to do so, so go rate it here.
The full changelog is as follows:
Additions
- Tooltips showing what to do at various points
- Sound effects when activating a checkpoint or landing
- Fireballs and bombs now destroy background decorations
Changes
- Each power pickup gives you more of that power, to reduce the chance of running out and getting softlocked
- The chamber with the Flower has been redesigned for extra grandeur
- You cannot scroll to a power you don’t have yet
- Tweaked a couple of enemies' move paths to prevent you from falling straight onto them
- Made the music a little less grating
- The intro/ending text now scrolls at variable speeds
- Altered sound effect when collecting a power
Bug Fixes
- Fixed the ability to fall through ceilings
- Fixed the ability to consume the Flower, which made the game unwinnable