The reception to my Ludum Dare 56 entry, Color Critters, has been much better than I'd anticipated: Daily 3rd Place, frontpaged, and a slew of good reviews. The general consensus seems to be "this is good, but it has the potential to be so much more".
I agree. That's why I have officially begun developing a full-size version of Color Critters, to be released When It's Done™️. I don't know yet whether it will be a free release here on Newgrounds, or a paid release on Steam and itch.io. What I do know is that it will include the following compared to the jam version:
- Many more levels (I’m thinking 60 is a good number), grouped into sections
- Active abilities. Yowler will be able to attract and repel metal crates, which are too heavy to be pushed; I envisage Roart and Blute being able to respectively melt and freeze certain objects but I’m not 100% certain how that’s going to work yet
- More level mechanics/gimmicks (and a complete overhaul of the game’s code to let me add them more easily, as the compo version’s code is a clusterf*ck).
- A save system
- Music
- Some sort of color-blind mode - while nobody has requested one, I expect the number of color-coded elements in the game will make it difficult to play for anyone with color blindness
I've been battling chronic pain for about three weeks now, and a severe cold for a few days on top of that, so development probably won't begin in earnest until that's finally eased off. Once it does, you'll be able to find development updates on each of the social media platforms listed in my profile.
I'm hoping to finish Color Critters DX (as I'm calling it for now) finished as soon as possible, partly so I can try and get back to working on Prism Warriors, but mainly because I know if I don't strike while the iron is hot then I'll never get it finished (see also: Prism Warriors). Wish me luck (and a speedy recovery)!