I'll get the most important thing out of the way first. This morning I got a message from one of the site's mods telling me that people are getting their reviews deleted for posting links to their creations in their reviews. Posting links in reviews is against the site rules, something that evidently slipped my mind over the years. So please, DON'T POST LINKS IN YOUR REVIEWS. I love seeing your creations, you guys make some pretty imaginative stuff, but I don't want you to get in trouble for it. Send me the link in a PM or something instead.
What's more, at least one guy actually submitted his created scenes to the Newgrounds Art Portal. To be honest, I wasn't too bothered by this, but needless to say that's also against the site's rules and I'm assuming the images got deleted. So again, please don't do that. There are plenty of other channels through which you can share your creations.
On a more positive note, my first two scene creators have now been renamed to take advantage of the site's increased (or scrapped?) character limit for submission names. MSC 3 through 5 will retain their current names for the foreseeable future. The games' descriptions have also been tidied up a bit.
Sadly, I no longer have the original .fla files, so I can't post any updates or improvements for the older games, and if/when I ever make MSC6, I'll have to start again from scratch. But maybe that's a good thing. A clean slate, new and better code, a much prettier interface. It might happen one day. There's clearly still plenty of demand for it. We'll see.
somespammer224
To be honest, I extracted your object code (drag,drop,rotate,scale,flip) from your MSC5 .fla file so I could make my own scene creator. I never uploaded it, of course, but your codes still around if you need it; is what I'm saying.
F1Krazy
Well, I got the drag-and-drop code from a tutorial somewhere here on Newgrounds, so that's easy enough to retrieve. The rest I could probably get from other online tutorials. I'd like to redo bits of the code anyway; the scaling was often disproportionate, the controls were awkward, layering didn't work, and the mute button was broken.